Tuesday, 2 October 2012

Low Poly Modelling & Smoothing Groups

Low Poly Modelling
For this brief you are more that likely going to be creating some very large scenes with a huge number of polygons. For this reason it is important that you gain a good understanding of economic modelling techniques which minimise the total number of polygons in the scene and in turn, will reduce all important render times.

This video shows some useful techniques for creating low poly objects and is quite focused on gaming but the techniques are all very relevant. Pay close attention to his use of 'Connect' which is a beautiful and quick method of adding even geometry only in the areas which really need it.





The following tutorial shows another method which is specifically useful for scenes with multiple buildings. Buildings can contain a very large number of polygons so this method is ideal for scenes with lots of them.




Smoothing Groups
When you lower the number of polygons in your models you may notice that they start to look more faceted as a result. This is where smoothing groups come to our rescue.

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