Tuesday, 16 October 2012

Smoke & Fire Effects

Pearl Harbour was of course an attack so it seems only natural to learn some skills to implement realistic smoke & fire effects. Here are some video tutorials to follow on from the techniques shown in class.



Tuesday, 9 October 2012

Week 4 presentation

During week 4 (next week's session) I would like each group to give a short and informal presentation which details the groups intentions and progress. You should include the following:

1) As a group you should explain your intentions for delivering the brief and also explain the angle your intend to take in delivering the factorial information surrounding Pearl Harbor.

2) Introduce each group member and tell us what each person is responsible for. (Remember, each group member must complete some kind of modelling AND animation)

3) Explain how you intend to model and animate the scenes with reference to a completed storyboard.

Personal Development

10% of the overall mark for this module is allocated for "Demonstration of new skills". It is therefore very important that your blog reflects these new skills clearly enough for me to distinguish exactly what new skills you have picked up or developed.

The first thing you should do is choose a new skill. Here are some suggestions which apply to the module but feel free to deviate and do something you really want to do.

1) Successfully light a scene using a realistic daylight system
2) Use Unwrap UVW mapping to accurately apply materials to a complex model
3) Use reference planes to accurately model a complex object
4) Use particle systems to make realistic smoke and fire effects
5) Create a rigging system to animate a complex object

Once you decide what you would like to achieve make a blog post that details what you want to do and how it will apply to the module. Make sure that you continue to update your blog with your progress with this task. A well maintained blog and a successful outcome with the chosen technique will warrant high marks for this section.

Advanced Materials - Unwrap UVW

Hello everyone, we will look at an advanced materials technique this week. This is an extremely powerful tool which if used correctly will save you lots of time when you try to create complex textures for your models. The videos below show how to create and render your Unwrap UVW template ready for you to make your material in Photoshop.



Tuesday, 2 October 2012

Low Poly Modelling & Smoothing Groups

Low Poly Modelling
For this brief you are more that likely going to be creating some very large scenes with a huge number of polygons. For this reason it is important that you gain a good understanding of economic modelling techniques which minimise the total number of polygons in the scene and in turn, will reduce all important render times.

This video shows some useful techniques for creating low poly objects and is quite focused on gaming but the techniques are all very relevant. Pay close attention to his use of 'Connect' which is a beautiful and quick method of adding even geometry only in the areas which really need it.





The following tutorial shows another method which is specifically useful for scenes with multiple buildings. Buildings can contain a very large number of polygons so this method is ideal for scenes with lots of them.




Smoothing Groups
When you lower the number of polygons in your models you may notice that they start to look more faceted as a result. This is where smoothing groups come to our rescue.